Aj spike collar generator10/11/2023 Play as a flying animal so you don't have to waste time on the clovers which require 2 jammers to hop, and try playing on an empty server if you have any problems with lag. The ones I'm showing you have paths and numbers so you don't miss any clovers on your way. TFD's shard locations alternate, but the clovers are in the same place every time you do the adventure. Credit goes to the original creators, and none of these maps/paths were made by me. Strategies: Follow one of these maps I found on the internet. I don't know much about how long this adventure takes (if anybody wants to reply with thier data, that'd be very helpful!) but I know that it takes much longer than five minutes. Lucky Clovers is also only available in March. This means that if you miss just one, you're in for possibly hours of searching. Disadvantages: This adventure is grindy, laggy, and unlike TFD, which throws in a few extra crystals to help you, you must collect every one of the 50 clovers on the map. A 1/40 chance is much better odds than any other adventure. This means you'll only need to play this 1-2 times a day to get a spiked collar within the month that the adventure is available, March. Lucky Clovers Advantages: This adventure has some of the best chances, with about 40 possible prizes in the members-only chest. It's a good idea to open ground chests, as they can occasionaly contain spikes or cbs - however I don't know the excact statistics on them so I won't talk about them here. If you want to read more about The Forgotten Desert, I'd reccomend looking around on the Animal Jam Wiki. It has some more tips, shard maps, and instructions on how to complete the purple gem, which most jammers don't. If there was, people would've found it out very quickly, and spikes would become worthless. No matter what chests you do or do not open or what order you collect them in, there is no way to be guaranteed a spiked collar. All gems have the same chances on the same wheel of randomized items. ![]() Superstitions: There are no "cheats" to guarantee a certian prize in TFD. Assign them the quarter of the map that the previous member vacated. Note that the map isn't perfect, but it gives the general idea. If anybody has to leave during your marathon, go back into Jamaa and find another person. See the map I've marked up to show how to fairly divide the adventure. Once a player has completed thier corner, they can venture out into the rest of the map and pick up any shards others have missed. Have everyone choose a quarter (I always do bottom left). Talk with your team beforehand, and split the map into four parts. I tend to say something like this: "Calling all fast fliers! TFD marathon at my den!" If you already have some reliable TFD buddies you fly with, great! If not, go into Aldan or another populated server and advertise your marathon. ![]() If you're playing with random people from Jamaa Township, TFD often takes 7-10 minutes or more. Also, the 5 minute time estimate isn't necessarily the average. This is by far the worst chances of any adventure on my list. This means that you will have to do about 140 runs for one spike, taking about 700 minutes (11.6 HOURS) if you average out at 5 minutes a run. If you get 4 prizes a run, you have a 1/140 (about 0.7%) chance of getting a spike in any given run. TFD has about 560 possible prizes, and you are looking for one - the spiked collar. Read to the end for a bonus guide that includes non-members too! Enjoy :)Īdvantages: This adventure is playable year-round, gives 4 prizes a run and only takes about 5 minutes if you have a fast team (assuming you aren't doing purple.)ĭisadvantages: Extremely grindy. As someone who isn't particularly good at "trading up" and would much rather adventure, I thought I'd put together this guide on the best adventures to farm for spiked collars.
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